Dev Blog

An essential part of our strategy game consists of building infrastructure, i.e. the actual virtual worlds. We wanted to create a building interface for this, which is neither too free, nor too restrictive, i.e. still allows enough individual leeway. In addition, the approach should be adaptive for...

Hey guys, welcome to our dev blog! We've noticed that in the development of our indie game Pale Blue Dot, we're so often pushing boundaries, learning new things and reinventing the wheel every now and then, that we'd like to share that with you. We've already had a wild journey, starting as a 2-man...