Hey guys, welcome to our dev blog! We've noticed that in the development of our indie game Pale Blue Dot, we're so often pushing boundaries, learning new things and reinventing the wheel every now and then, that we'd like to share that with you. We've already had a wild journey, starting as a 2-man project in Unreal Engine 4 to our current state as a pure open source project using Godot and Blender. Especially RTS is not too strongly supported for Godot yet, so we would like to document our lessons learned here. Have fun browsing!

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